These are some previews of various projects I'm working on in my spare time
This is an environment I started working on to get back into using UDK, to learn its new features and improve my workflow with it.
My main inspirations here were the elevator in Akira, or stuff from Half-Life, but I decided to go with a stronger tech feel. Everything here is still very much in progress, textures, lighting and modeling still need a lot of work.



A sculpt I'm working on with Zbrush 4, I eventually plan on making a game-ready model out of it if I find the time.

This is an environment I'm making with UDK, for a challenge over at Polycount.
The goal is to make a 3D environment that would work for a modern take on beat-em-up games like Double Dragon, or Streets of Rage.
My environment is inspired by a place I visited in Japan, called mount Koya.
Music made specifically for the level, by Kamih
Click here to check out my work in progress thread on polycount.


